Learn the road before you drive it.
21 Miles: Road Rules turns the DMV handbook into a mobile game. Players face the decisions a new driver faces and see what follows. The rule sticks because they lived it.
Cramming fails new drivers
Car crashes are a leading cause of death for American teenagers. Most new drivers prepare for the permit test by cramming the handbook the night before.
They pass the test, and much of what they read fades before they ever drive alone. Road Rules gives them practice where a mistake costs points instead of lives.
The handbook, played
Every scenario in the game comes from the official DMV handbook. Players learn a rule by using it on the road, with real stakes inside the game.
Built on the handbook
Right of way, speed limits, signs, lane changes, school zones. Each level teaches rules drawn straight from the state's own driver handbook.
Choices with consequences
Players make the call at the intersection, the merge and the crosswalk. The game shows what happens next, so the reason behind a rule is clear.
State by state
Traffic law differs from state to state. We are designing first for California and New York, and the scenarios adapt to each state's rules.
Ready for the test
Players finish the 21 levels with the rules they need for the written permit test, learned through practice they remember.
- 1The Keys
- 2Neighborhood
- 3School zones
- 4Downtown
- 5Night driving
- 6Freeway
- 7The storm
- 8Breakdown
- 9Traffic stop
- 10Collision response
- 11Distraction
- 12Impairment
- 13Mountain roads
- 14Emergency vehicles
- 15Roadworks
- 16Car care
- 17Defensive driving
- 18The long trip
- 19Hazards combined
- 20Final drive
- 21Adaptive mastery
The Keys
A first drive. A parent rides beside you. A parked SUV hides a cyclist, and later, traffic stops short on the coastal road.
The player never sees a quiz. They answer by yielding or braking.
Bring Road Rules to your students
We want to hear from schools, state agencies, funders and press.